Take a table lamp. We direct its blinding light to the burning eyes under the bed. From there, a crazed cat jumps out, and a battery-powered toy robot falls to the floor. We need a screwdriver, a battery, and a winding key to start it. We are trying to wake up our brother, but he only brushes us off and continues to sleep sweetly. We pour moon water into the cups of those present, then click on one of them. The dream ends, and we find ourselves in our bedroom next to the sleeping brother.īright sunbeams break through the loosely drawn curtains. We click on the blanket to finally wake up. We get out of bed and part the curtains to let the sun into the bedroom. We take away the watering can with the image of the moon from the outstretched hand, which appeared in the opening of the open door. With a watering can in inventory, we follow to the place of the royal tea party. To open the door, you need to solve a puzzle. With the LMB pressed, we rotate the circles with bright sun rays to cover the cold blue rays with them. You can use the key from the inventory on the locked door. We click on the duckling and the frog with the crown. They take out their cups and place them on their saucers. Open your inventory, and drag your cup down with the left mouse button pressed.Īfter that, the dwarf in the cap takes out a key for us from his cup. We take it into inventory and go back to the locked door. We jump and reach for the letters of the game’s name, which crumble right before our eyes. We reach a clearing with a royal tea party. We reach three dandelions in the field. Click first on the left and then on the right so that all three flowers turn turquoise. A cute monster appears from the ground, which we stroke in the face. We go further to the left. We pass by a locked door that requires a key. We suddenly notice a cup floating in the air. We clicked on the left stone, which turned out to be the goblin's stone head. Alternately click on the stone heads, and take the teacup. We go to the right screen. We immediately return and peer into the mirror, where we see only our reflection. We continue moving to the right. We get to the telephone booth, pick up the receiver, and listen to the interlocutor on the other end of the wire. We continue to move to the right screen. We pass by a lonely standing mirror. We notice in it the reflection of a bear instead of our own. We click on the frog. We move to the right screen. Saving is done automatically when you exit the game. The game is divided into short episodes. After completing the passage of each episode, it can be downloaded and replayed. After the end of the game, it will be possible to replay any of the 15 episodes. The hint icon in the form of a light bulb is located in the upper left corner. To get it, you need to click on the light bulb icon and wait for the hint field to fill out. The inventory is located at the top of the screen and is available for interacting with items by clicking the left mouse button (LMB) on the backpack icon in the upper right corner. To use an item from the inventory, you need to hold down its LMB and drag it to the location. If you collect all the necessary items, they are automatically combined for further use. Hand - take / interact with an object or character Įye - inspection of an object / character ĭialogue cloud - communication with the character Īrrow right/left - move to another location. You can choose from joystick control, keyboard or computer mouse. On the initial screen, you can select the language of the menu, because the rest of the game is multilingual, i.e. all desires and decisions are expressed by pictograms that do not require translation. Full Walkthrough for Lost in Play Gameplay Features
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